Stone River eLearning – Master Python Interactively With PyGame Ultimate Bootcamp
Programming is becoming more and more popular all around the world.
Programming provides extreme amounts of power and flexibility, because you can take control of your computer’s actual power, and you can develop your own systems and prototypes.
Python is becoming especially popular, because it’s extremely user-friendly whilst still maintaining a lot of the power that other, more complex, programming languages offer. Additionally, Python has a huge community, which means all sorts of modern projects, such as Big Data, Artificial Intelligence, Machine Learning, Deep Learning, etc. have been develop for the Python community to use, which makes implementing these sorts of advanced techniques extremely easy (sometimes only 1-2 lines of code).
Employers love employees that can program, because they can go out and quickly produce results or create prototypes. The ability to program will not only open you up to new opportunities, but it will also become a better logical thinker, since computers operate on logical statements, so a good programmer has a natural thought flow that is very logical.
Course Curriculum
Start Here
Ultimate Python Bootcamp Introduction (1:27)
Installing Prerequisites (6:03)
Printing To The Screen (7:44)
Strings (9:45)
Variables (11:25)
Operations On String (16:01)
Integers and Floats (7:55)
Operations On Ints and Floats (12:26)
Booleans (4:34)
Boolean Expressions (12:52)
Type Casting (12:39)
Functions (12:58)
Control Flow – Loops
For Loops (10:15)
While Loops (8:04)
Essentials Before PyGame
Importing Modules (13:50)
Tuples (12:23)
Operations On Tuples (14:20)
Introducing PyGame
Writing The Skeleton Of PyGame Part1 (14:50)
If Statements (19:50)
Writing The Skeleton Of PyGame Part2 (17:16)
Files And Image
File Output (17:38)
File Input (14:03)
File Position (12:44)
Images In Pygame (8:50)
Alphas And Rotating Images (15:33)
Cropping Images (14:21)
Adding The Other Goal Parts (12:43)
Moving The Images To The Right Location (12:01)
Making The Game Interactive
Lists (19:58)
Dictionary (12:24)
Processing Pressed Keys And Pass Statement (9:24)
Defining Default Values And FPS (9:48)
The Move Function (16:02)
Implementing The Player Movement (13:27)
Updating The Image On The Screen (9:00)
Global Variables (5:07)
Update Function (6:37)
The Player And The Ball
Making The Player Run At The Ball (10:47)
The Kicking Motion (20:59)
Shooting The Ball (9:21)
Classes
A First Look At Classes (14:13)
Methods In Classes (14:12)
Class Inheritance (13:52)
Creating The Game Class (7:13)
Creating The Background Class (16:47)
Creating The Ball Class (11:57)
Creating The Player Class (18:43)
Implementing The New Classes Part 1 (14:20)
Implementing The New Classes Part 2 (7:12)
Fixing The Remaining Bugs From Class Implementation (7:24)
Resetting The Player And The Ball (6:28)
Creating The Target Class (19:59)
Implementing The Target (10:57)
Adding Score To A Class (7:15)
Implementing The Score In Our Game (3:01)
User Input (8:20)
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